Episode 85 – Design for story
“The enterprise is a story” – what does that mean? Why is it so important for enterprise-architecture? And how does it affect design of solutions, processes, metrics and more, throughout the organisation? This episode explores those questions and their practical implications for enterprise-architecture.
The short-answer to each of these questions is that ‘enterprise-as-story’ describes and explains the storyworld within which the organisation positions itself. It provides – in fact defines – the themes that connect together the various actors in the enterprise, as players in a shared story, and that also underpin values, success-criteria, trust and more. The architecture for the organisation develops from that understanding of story and storyworld: we cannot develop a meaningful enterprise-architecture without it.
For more information, see:
— post ‘The enterprise is the story’,
— post ‘If the enterprise is a story, what is its backstory?’,
— post ‘Enterprise-architecture? – it’s all about story’,
— post ‘Enterprise as story: a cafe example’,
— post ‘Architecture, structure and story’,
— post ‘Keep the focus on the right market!’,
— post ‘To change the structure, change the story’,
— post ‘On effectiveness, solutions and story’,
— post ‘On ‘shared-enterprise’ ‘,
— post ‘Playing ‘pass the grenade’?’,
— slidedeck ‘The enterprise is the story’,
— slidedeck ‘What is an enterprise?’,
— slidedeck ‘Vision, role, mission, goal: a framework for business motivation’,
— slidedeck ‘Lessons-learnt in EA articulation: strategies, services, senses and story’,
— slidedeck ‘How to think like an anarchist (and why you would want to do so, as an enterprise-architect)’,
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